I think that will cover the obligation, and here's the first article.
From issue number 231, dated March 17th, 1900
ATTACKING THE FORT. A WAR GAME.
Next to bravery, the two most important aids to success in war are good marksmanship on the part of the soldiers and skill on the part of the officers in placing the men.
The game of "attacking the fort", though intended especially for our young readers, will also afford amusement to their elders. With the exception of the toy cannon, everything can be of home manufacture.
THE CANNON.
The toy cannon can be bought for fourpence or sixpence. It has a string spring which, when released by a little lever, will throw the missile - a dried pea or a small cylinder of wood - clear across the room with considerable force.
HOW TO MAKE THE SOLDIERS.
The object of the game is to knock down an advancing column of soldiers according to given rules. These soldiers are either of flat wood or paste-board and mounted on small woden pedestals to keep them upright. Fifteen soldiers are required, and these may be bought or else made in the following way:-
Take fifteen tracings of the soldier here pictured, which serves as a model. Paste the tracings on cardboard and colour them brightly with water colour; after which cut out each figure with strong shears and mount on wooden bases. These bases should be one-quarter inch thick by one inch depth and one and a-half inches in width. Saw with the longest dimension and half way through. Into this crevice put some glue, and then slide in the bottom of the soldier figure.
THE BATTLE GROUND.
The battle ground is a sort of chequer-board, twenty-six inches square. It is to be laid out in a strip of cardboard and divided up into two-inch squares, as per illustration.The alyernate squares are to be in black, and on these, and these only, the soldiers are moved about like chessmen. There should be seven black squares each way - that is, a black square starting at each corner (as A, A-B, B in illustration). The fort wherein the cannon is placed should be marked off as described in the illustration. The mouth of the cannon may be made to describe a circle, but it cannot be moved either forward or backward of its given place. Its exact location is to be determined in the following way: The distance from the mouth of the cannon to the rear rank of the fifteen soldiers must be precisely four feet.
HOW TO PLAY THE GAME.
At the outset of the game the soldiers should occupy the fifteen black squares which are shown with white centres and which form a pyramid. Two persons are supposed to play the game - though it can be turned into a game of solitaire if neccessary - one to shoot the cannon and one to move the soldiers.
one shot from the cannon starts the game, and as many soldiers as lose their balance are removed and counted among the lost. Next the soldiers are allowed to move five moves - that is, to traverse five squares. One soldier may be advanced five squares, or five soldiers one square each. It does not matter how the moves are made so long as it all amounts to no more than five squares advance. To capture the fort three soldiers must succeed in passing the line BB. If a soldier is on the last row of squares, of course one move will carry him over the line, and then he is placed in the space marked "surviving soldiers". When three are thus landed on the safe side the fort is taken, and the person who handled the soldiers wins the game.
The great point to bear in mind is to spread out your men as they advance, so that the least possible damage may be done by the gun; for if two men are close together, one behind the other, it means that they both fall if a shot hits the first one. Work your men one by one up to within four squares of the last row, so that your turn for five moves will carry them over the dead line. If you leave a man within a couple of squares of the end, of course your opponent will do his best to pick him off with the cannon.
You keep on alternating a shot from the cannon and five moves with the soldiers till the fort is captured or held.
It will be found advisable to raise the cannon up by means of a book or small box, so that its shot will hit the soldiers well above the waist; otherwise it is hard to upset the men, even when hit.
The best place to play the game is on the cleared dining-room table, and to prevent the shot from being lost or doing damage a back-stop of some sort should be placed behind the soldiers.
The foregoing rules may be somewhat modified, according as the marksman happens to be skilful or the reverse.
The game is highly entertaining, and particularly because a good deal depends on the scientific manipulation of the men
xxxxxxxxx
That was the article. I can see it in use with the wooden soldiers provided by the blog known as 'Skull and Crown' and using one of those guns sold with toy pirates, that fires ping-pong balls. It could even be adapted for outside use. Following are a couple of illustrations taked from a 1940s Hobbies Annual, showing some alternate soldier styles.
I hope you enjoyed that little foray into the past, and I'll post the second game, which was later in date and more complicated, ready for the new year.
A most nostalgic article IAN - thankyou for posting. I note that the Soldier is indeed a Boer as the hapless target of the cannon. H.G.Wells in Little Wars used Britains 'Boers' for one of his Armies, though at a later date than Your Article. Regards. KEV.
ReplyDeleteExcellent! Amazing that a magazine from 115 yrs ago is still in print in some form. and 1900! Explains the Boer as enemy but also predated LittleWars by a few years.
ReplyDeleteAlso love the colour pictures. Thanks!
A very interesting article , thanks for publishing it , Tony
ReplyDeleteWhat a fascinating article and how interesting to note that quite a lot of wargaming was going on before Wells and "LittleWars".
ReplyDeleteVery glad to see this! A long, long time ago I bought a number of sets of stand-up card figures, mostly of the 1745 Jacobite Rebellion, but never found a use for them. I think I just did !!
ReplyDeleteBest regards,
Chris Johnson
I'm pleased that the article met such a reception. I must admit, unless the two missing years worth had anything, the two I found were all that Hobbies published at the time.
ReplyDeleteA very interesting addition to the 'archaeology' of wargaming. I am sure that John Curry would be interested to add it to his 'History of Wargaming' Project.
ReplyDeleteAll the best,
Bob